#Ray tracing minecraft resource pack code#
Morgan McGuire's now-free Graphics Codex discusses basic ray casting and other related topics, providing code snippets ( main site). Other short tutorials can be found at Scratchapixel. SIGGRAPH has a free seven-hour course led by Rajesh Sharma each opens with a ten-minute interview with someone working in the field.
Peter Shirley's free books are a fast and free way to dig into the topic and learn by coding there's even a CUDA (and another CUDA (and OpenMP)) implementation. For a more comprehensive course on computer graphics in general, see Cem Yuksel's lectures at the University of Utah. We list below free (and non-free) books on ray tracing.įirst, for a quick introduction to what ray tracing is about, watch the Ray Tracing Essentials series (the first talk also has a version with Chinese subtitles), or read Scratchapixel's set of six short articles.Īlso, the Disney video on path tracing gives an intuitive sense of how this algorithm works. The online references page for this chapter provides URLs for references cited. We wrote a free chapter called Real-Time Ray Tracing for our book, as events after the manuscript was delivered to the publisher practically demanded it. It is not exhaustive, nor exhausting, but rather sources of information that we have found useful.
This page gathers some resources about ray tracing in its various forms.